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Amazing! Thank you!!

Thank YOU for supporting me!

wow, this is exactly what i was hoping to find! but i do have one question - would it work in VX ace?

Thanks for your message :)


I'm sorry but MV / MZ Plugins never work in VX Ace, that is because MV / MZ uses Javascript and Ace uses Ruby. However, you may like this Script for VX Ace: Kai Monkey's Random Dungeons! -- Now with Version Two! | RPG Maker Forums (rpgmakerweb.com)

OOOOH this is useful - thank you for the link!

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Really cool. I saw that this works with MV3D. But can I use this with models .obj and generate auto region restrictions to can't cross them?

One more thing, I have in mind the next idea: Create a beautiful forest in 3D whoch use models .obj, tileset, etc. And at some point the forests stop, for example, I leave the City 1 (created by me) and right now I am on the procedural forest, when I achieve the third forest generated the next Teleport will send me automatically to the city 2. I attached 2 images, 1º the forest that I am looking for in terms of possibilities with this procedural system, is not like the Dungeons (5x5  blocks) the areas are open and way bigger. 2º The idea of maps generation. Keep it up! This is amazing!

Hey, thanks for your message!

As far as I tested it, it is compatible with MV3D. If you find any issues, let me know to fix them. The compatibility with MV3D is a decent selling point, so I always ensure it works fine.

Yes, everything you describe is already supported by my Plugin. You can try out my Sample Snow Forest directly in your Browser here: Play Online – Aerosys' Blog. It contains 3 random Maps, and then the Player is transferred to the next Area.

Don't forget there's a free demo in which you can try out almost every feature to check if it fits your needs!

so i do exactly as your tutorial says but it till says error Sippets map not found what am i doing wrong

Thanks for your message.

Hmm, so far it looks good. Can you show me your Event that transfers the Player to the Space Map and calls the Generator?

If you have any other Plugins active, you can try to switch them off to see any incompatibility towards other Plugins.

Now i see the problem i wasnt transferring the player before calling the generator. 

Nice to hear it works now :)

Instead of a maze, could this be used in dungeon situation? Say I create 90 possible floor layouts each with their own puzzles, tilesets, and mob types. Can I make a dungeon using this plugin, that would randomly select 25 of those 90 floors, put them in a random order, so while I descend the tower, it feels random and different each time I play?

Then to make things more fun, do you think I can set a floor buff that increases all enemy stats by 5% times the number of floor you are on?

Also, can I make it so the 25th floor always leads to a random boss room?

Im asking a lot, I know. Im just trying to understand how specific this plugin can help me.

As the free version contains about 90% of all the features, I recommend you just try it out ;)

When using this Plugin, you make Plugin Commands or JS calls to generate a maze, so out of the box, you can build whatever you want! I see you want to build a Rogue-like Game?

There's no limitation on the number of levels or floors. So with some eventing and variables, you can build a tower, that transfers you into a randomly-chosen type of dungeon floor, e.g. rock cave, ice cave, etc. I usually use a Variable "Progression" here that I increment every time the Player finds the exit, so given your question, you can transfer the Player to a Boss Room once the Variable reaches 25.

Raising the enemies' stats sounds like a cool idea! You will need another Plugin to do so, that will read in the Progression Variable, unfortunately, I don't know if such a Plugin exists.

So all in all, this Plugin generates Maps. Purchasing the Full Version gives you access to a seedable RNG, however, anything else, whether you want to have your game rogue-like, rogue-lite, persisted maps, etc. is up to you.

Not exactly a roguelike, I just would like to have a rogue-like tower built in a "Lost City." My idea was that my protagonist and his party would eventually take over the town as a recruitment base of operations. And through the game you'd recruit members ala- suikoden to restore the town, and periodically delve in the for various reasons. Would also serve as a way to test your party before deciding on your team to continue the story. (Also figured I could put hidden super bosses in it too)

Well, I don't see any obstacles in your plan with regard to my plugin :) You will need some eventing and a few variables, but yeah, that's definitely doable!

Can you generate dungeon floors everytime a dungeon is entered rather than at the start of a game?

Yes absolutely, it's up to you! Actually, in the Free Version, there's no other way than to randomize every time.

This Plugin originally does not pre-generate dungeons on Game Start, but every time you enter it. By purchasing the Full Version, you can use a seedable RNG to make your game feel like dungeons are generated on Game Start.

Hi Aerosys, I want to use your plugins for my project but I have the following question:
In my game you can enter a dungeon that has for example 6 Floors.
Each floor is one map. Inside the dungeon the floors inside the dungeon should all be random generated but should stay the same and loot chest should stay opened. When exiting the complete dungeon (back to the overworld) it should reset everything, then if i go back to the cave every floor is newly generated and all chest have new loot. you should also be freely able to walk in between the floors.

Hi Intervention,

I'm already developing a "save Self-Switches" function that allows you to save the state of loot chests and to reset them on command, because using a seedable RNG looses its power as useful gameplay feature when Players can exploit loot chests by going backward and forward. I plan to release this feature within the next 2 weeks, 4 weeks at the latest.

Alright, thanks for the answer, so dungeons can also stay the same and be randomized at command later right?

You can feed the RNG with any variable, so yes, you can safe your seed until the Player is inside the dungeon and as soon as he leaves and re-enters it, you choose a different seed. You can set the RNG's seed anytime.

(-1)

I love the idea!!! But is it for MV, MZ or maybe both?

It is for both :)

Thank you for a quick answer.

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