Hey, I think my discord got hacked awhile ago and I was banned from ur server, I'm unable to join and was hoping you could unban me... I paid for this plugin 3 years ago. my discord username is hypebutt360
Quick and easy to understand, works perfectly and after playing around with the "fine-tune" options I really like the outcome.
Just one question: Is it somehow possible or will there be an update someday to change the wall height to e.g. 3 or even 4? I use tall character sprites (2 tiles height), so 2 tile height walls looks little bit wierd. (If this is already written / answered somewhere, sorry - then I completely missed it. ^^')
Hello. I've been testing the trial version of the plugin with snippets for my project in MV 1.6.2 for about a week now, and everything's been working great, but I've gotten stumped on one issue. Every time the party wins or escapes from any kind of battle (event or random encounter) that was initiated inside a random dungeon, they're kicked back out into the empty snippet space map instead of returning to the randomized dungeon instance they were in. I feel like I must have missed something in the settings or documentation/blog somewhere, and I apologize in advance if I have, but I'm a bit lost on this one. Thank you for your time.
I've also since discovered that opening and closing the main party menu causes the same "returned to snippet space map" behavior to happen, and that this behavior also occurs in the provided random sample maps demo project for MV, at least for me. Let me know if I can at any point provide any additional information that may be helpful, and thank you again for your time.
Now I understand. The free trial does not save the map, so it disappears after any event that moves you to another scene, including battles. Getting the full version of this plugin will resolve it.
Ah, that makes sense, I misunderstood the limitations of map saving in the demo version. I purchased the full plugin and everything seems to be working as expected now. Thank you for clarifying and apologies for the confusion.
Hello! I had a skim through the documentation, and may have missed something, but is it possible to have maps connect via an event, such as say, a staircase or hole or other such interactable object?
I'm running into below error when creating a worldmap (ID:85) for MZ with the Fantasy tileset from Winlu. I think I created all the necessary maps for the plugin to be able to generate (Biomes, Mountains, Towns, Roads, Forrests, Shadings, Assets. The call that I do to the plugin is also below. Am I doing something wrong?
I figured it out. The "Test - Overworld" map had wrong width and height. I forgot to change the default values (17 and 13) into something bigger than that. I think that is the reason why I was getting the error message.
Nice plugin! I bought it yesterday and I'm trying to generate a dungeon with snippets. I followed to whole documentation on this so I have a Space map called Dungeon (id: 8), I have a Snippets, Assets and Shading folder underneath them. Now I created an event on my worldmap with a transfer to map 8 and below the transfer I added the plugin command, see below. When I run the game I'm getting this error. What do I need to do now?
Hey Aero. Love this plugin(so much) but I am having a problem with v3. I've used the previous version for years now so I am comfortable with how it works. I know I am missing something.
Since upgrading I get no response after calling the plugin command to generate and transfer, with no error in the console. The event turns to face the player, and test messages before and after the Plugin's command run but the plugin command does not.
I've tried this in a new project with only the four plugins packaged in the DL. I have tried calling a transfer command after the plugin command just to see(during my initial trial and error) and the map looks like it does in the editor.
The demo project works so I know it's operator error.
I recently found out that the generator does nothing if the space map does not have any child maps (e.g. details, grass, ...). Internally, the generator waits as soon as all child maps are loaded - which obviously never happens.
It will be fixed soon. In the meantime, try adding a child map to your space map; it can be empty.
That was the problem. A blank child fixed it right up. :)
I had a guess you knew there was an issue judging by the RPGMakerWeb Forum post being locked.
Thanks for the response, your pluggy's are awesome and as a hobbyist just so much fun to play around with. The compatibility with Sandbox is nice as well.
*Edit: Just a peculiarity I found in my testing. If you don't have any child maps, and you set up the command to throw an intentional error it still does nothing. Since I got it to work(blank child map) it now throws an error under the same setup. To create the intentional error I set the "Template" parameter to one of the headers. I used "== SNIPPET-LESS ==" to test as my template.
I let the forum thread locked by myself because the forum rules don't allow paywalled plugins. While there's a free trial it doesn't allow exporting a game so I felt like I would exploit their rules.
That's also the reason why the Sandbox doesn't have a thread there.
Hello! I saw your plugin and it looks interesting, but after reading all the main features I'm not sure if it's what I was looking for so I'd like to ask. Is this plugin only for generating random maps when you play like the binding of isaac or is it also for generating maps in the editor? I'm looking for a better "Generate Dungeon" option!
It's for generating maps during playtime. Technically, you can export and save a generated map back into the editor while playing, so yes, you could also do that. You will find a "map export plugin" in the downloads. You can even use the free trial version to use this feature :)
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Hey, I think my discord got hacked awhile ago and I was banned from ur server, I'm unable to join and was hoping you could unban me... I paid for this plugin 3 years ago. my discord username is hypebutt360
Your account has been unbanned :)
Hey awesome plugin!
Quick and easy to understand, works perfectly and after playing around with the "fine-tune" options I really like the outcome.
Just one question: Is it somehow possible or will there be an update someday to change the wall height to e.g. 3 or even 4? I use tall character sprites (2 tiles height), so 2 tile height walls looks little bit wierd. (If this is already written / answered somewhere, sorry - then I completely missed it. ^^')
Hi Viodow,
programming the 2-tile-high walls was already difficult as hell, so I'm afraid a 3-tile-high wall will not happen.
Hello. I've been testing the trial version of the plugin with snippets for my project in MV 1.6.2 for about a week now, and everything's been working great, but I've gotten stumped on one issue. Every time the party wins or escapes from any kind of battle (event or random encounter) that was initiated inside a random dungeon, they're kicked back out into the empty snippet space map instead of returning to the randomized dungeon instance they were in. I feel like I must have missed something in the settings or documentation/blog somewhere, and I apologize in advance if I have, but I'm a bit lost on this one. Thank you for your time.
Thanks for your report. No, I don't think that you did anything wrong here. I will look into it!
Thank you very much for looking into it.
I've also since discovered that opening and closing the main party menu causes the same "returned to snippet space map" behavior to happen, and that this behavior also occurs in the provided random sample maps demo project for MV, at least for me. Let me know if I can at any point provide any additional information that may be helpful, and thank you again for your time.
Now I understand. The free trial does not save the map, so it disappears after any event that moves you to another scene, including battles. Getting the full version of this plugin will resolve it.
Ah, that makes sense, I misunderstood the limitations of map saving in the demo version. I purchased the full plugin and everything seems to be working as expected now. Thank you for clarifying and apologies for the confusion.
Hello! I had a skim through the documentation, and may have missed something, but is it possible to have maps connect via an event, such as say, a staircase or hole or other such interactable object?
Yes for the technique using the snippets, No for the snippet-less algorithms.
I'll make sure to use Snippets then, and read more into them! Thank you!Hi Aero,
I'm running into below error when creating a worldmap (ID:85) for MZ with the Fantasy tileset from Winlu. I think I created all the necessary maps for the plugin to be able to generate (Biomes, Mountains, Towns, Roads, Forrests, Shadings, Assets. The call that I do to the plugin is also below. Am I doing something wrong?
Interesting. Will check and fix it as soon as possible!
I figured it out. The "Test - Overworld" map had wrong width and height. I forgot to change the default values (17 and 13) into something bigger than that. I think that is the reason why I was getting the error message.
Hi Aero,
Nice plugin! I bought it yesterday and I'm trying to generate a dungeon with snippets. I followed to whole documentation on this so I have a Space map called Dungeon (id: 8), I have a Snippets, Assets and Shading folder underneath them. Now I created an event on my worldmap with a transfer to map 8 and below the transfer I added the plugin command, see below. When I run the game I'm getting this error. What do I need to do now?
Hi,
Thanks for buying my plugin!
You must set whether you are using snippets or not where it says REQUIRED.
Hi Aero,
That indeed fixed my problem. I thought it was already filled in.
Thanks for the help!
Hey Aero. Love this plugin(so much) but I am having a problem with v3. I've used the previous version for years now so I am comfortable with how it works. I know I am missing something.
Since upgrading I get no response after calling the plugin command to generate and transfer, with no error in the console. The event turns to face the player, and test messages before and after the Plugin's command run but the plugin command does not.
I've tried this in a new project with only the four plugins packaged in the DL. I have tried calling a transfer command after the plugin command just to see(during my initial trial and error) and the map looks like it does in the editor.
The demo project works so I know it's operator error.
Hi Spiderbob,
I recently found out that the generator does nothing if the space map does not have any child maps (e.g. details, grass, ...). Internally, the generator waits as soon as all child maps are loaded - which obviously never happens.
It will be fixed soon. In the meantime, try adding a child map to your space map; it can be empty.
That was the problem. A blank child fixed it right up. :)
I had a guess you knew there was an issue judging by the RPGMakerWeb Forum post being locked.
Thanks for the response, your pluggy's are awesome and as a hobbyist just so much fun to play around with. The compatibility with Sandbox is nice as well.
*Edit: Just a peculiarity I found in my testing. If you don't have any child maps, and you set up the command to throw an intentional error it still does nothing. Since I got it to work(blank child map) it now throws an error under the same setup. To create the intentional error I set the "Template" parameter to one of the headers. I used "== SNIPPET-LESS ==" to test as my template.
I let the forum thread locked by myself because the forum rules don't allow paywalled plugins. While there's a free trial it doesn't allow exporting a game so I felt like I would exploit their rules.
That's also the reason why the Sandbox doesn't have a thread there.
Hello! I saw your plugin and it looks interesting, but after reading all the main features I'm not sure if it's what I was looking for so I'd like to ask.
Is this plugin only for generating random maps when you play like the binding of isaac or is it also for generating maps in the editor? I'm looking for a better "Generate Dungeon" option!
Hi!
It's for generating maps during playtime. Technically, you can export and save a generated map back into the editor while playing, so yes, you could also do that. You will find a "map export plugin" in the downloads. You can even use the free trial version to use this feature :)