I mentioned on the lite version post that I needed a BOF-style party command. You said it may be too complex to make. Would you make it by commission? Because I won't be able to use your plugin since it's not compatible with anything else that changes the battle scene, because it controls everything..
Well, I regret that I don't offer commissions right now. However, although my plugin controls many elements, plugins made by other people may still work when you put them below mine in the plugin manager. If you have already found a BoF or cross style HUD that doesn't work with mine, share it with me so I can check that for you.
That's cool. I haven't found yet. I'm still looking for someone who can. I'll have to consider some stuff if I decide to commit in buying your other menu plugins or going with another.
Thats completely fine! I'm wondering what genre of plugins I should avoid that would be incompatible with yours, in that case? In regards to the custom health gauge and all. Thank you 🤍
The webapp is bundled inside the plugin, so you can easily start it by pressing F9 without needing to install any software first. The process of compiling makes it unreadable for humans; not because I want to obfuscate, but because this is a very reliable way to package a web app inside a plugin.
When scrolling down, you can see that the game code itself is readable.
Yes, I can. In the meantime, you can open the config_battle.json in uicustom folder of your game and directly write any number into this field.
EDIT:
Making something like a cross is very difficult to implement and also increases the risk of incompatibilities with other plugins.
Thank you for your quick response. This all makes sense. If I find a plugin that makes the cross command menu, will it conflict with yours? Because I'll need one.
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I mentioned on the lite version post that I needed a BOF-style party command. You said it may be too complex to make. Would you make it by commission? Because I won't be able to use your plugin since it's not compatible with anything else that changes the battle scene, because it controls everything..
Well, I regret that I don't offer commissions right now. However, although my plugin controls many elements, plugins made by other people may still work when you put them below mine in the plugin manager. If you have already found a BoF or cross style HUD that doesn't work with mine, share it with me so I can check that for you.
That's cool. I haven't found yet. I'm still looking for someone who can. I'll have to consider some stuff if I decide to commit in buying your other menu plugins or going with another.
I found someone who can. But I have another question.
I need 5 column for my skillsand the max you have is 3. Is it possible that you make 5 available?
You can open the config_battle.json from your game/uicustom, look for skillItemListColumns and type any number you want.
If you post an update for your plugin, then I'll have to re-change it every time?
No, values in the config file remain
I don't know why, but it's really lagging with Visustella's battle core. I go from 144 FPS to 20-30 when turning it on and I'm not sure why.
EDIT: It happens with the Splitted party status window, but not with the Single Window one.
I will check it this weekend
Absolutely amazing plugin! While using it, I've had some questions, is it possible to
1. remove actor names from the party status window
2. import custom asset for the hp bar
3. change the font, especially for certain elements (one font for actor commands, another for item selection)
4. and finally, have both hp bars for both parties have their own positions? one on the left, the other on the right?
thank you as always!
Thanks for your feedback!
1. You can set the fontsize to 0 but I can also add a switch to make it easier
2. Customizing the gauges is a bit tricky. You probably want to try out some other plugins that are specialized on the gauges
3. Okay, I will add more font settings soon!
4. I can add settings for enemy's gauges, but individualizing for each member would be too heavy. Hope that's okay
Thats completely fine! I'm wondering what genre of plugins I should avoid that would be incompatible with yours, in that case? In regards to the custom health gauge and all. Thank you 🤍
Will there be a way to make the gauges disappear?
I will add it for the next update :)
Very happy to see this out :)
What's the...
It's not obfuscated text is it?
And also, could you make the plugin enable 5 columns of skills?
And if possible, can we change the layout of each character command, like in a cross fashion?
The webapp is bundled inside the plugin, so you can easily start it by pressing F9 without needing to install any software first. The process of compiling makes it unreadable for humans; not because I want to obfuscate, but because this is a very reliable way to package a web app inside a plugin.
When scrolling down, you can see that the game code itself is readable.
Yes, I can. In the meantime, you can open the config_battle.json in uicustom folder of your game and directly write any number into this field.
EDIT:
Making something like a cross is very difficult to implement and also increases the risk of incompatibilities with other plugins.
Thank you for your quick response. This all makes sense. If I find a plugin that makes the cross command menu, will it conflict with yours? Because I'll need one.
Difficult to say, but in case you will find an incompatibility, just tell me and I'm confident that we find a solution :)
Thank you!