When the pro version is released, would you consider adding an enemy display window like in Final Fantasy SNES, or an MP cost window to the skill menu? Or separating the help window for Skill and Items?
Would you consider adding a way to display actor commands horizontally instead of vertically like by default? Or precise pixel height value like the width? And I've noticed the actor command window can't go off-screen, which could be helpful for rough positioning, but I want the bottom border of mine to go slightly off-screen.
This is an excellent plugin so far. I have a few suggestions to take it to the next level.
* Enemy health bar and name on top of them (no enemy select window).
*Customization of Actor commands layout. See Breath of Fire, to be able to create the cross. And add the Flee and Equip command in combat, to be part of the cross. Skip the Party command entirely for a smoother player experience.
*Make it possible to remove some commands, for example, the attack command.
* Control over gauge colors (as well as enemy gauge if you make them)
* Possibility to remove command Icons
* Thank you very much for your plugins. Our team will buy any pro version of your plugins to make our game unique. You deserve credit for all your hard work.
Nice suggestions, however, it could be too complicated. I will check what I can do
See suggestion above
Gauge Colors are set in the main menu customizer. I understand that it would be intuitive also to let the battle customizer control colors, but having 2 plugins access the same data would raise the code complexity.
You already can :) It's in the Party / Actor Command Menu tabs
Looking forward to seeing the progress on this one!
One suggestion I do have in mind though that might also apply to the Menu UI plugin is to be able to customize the spacing on the minimum/maximum of HP/MP/TP gauges separately so I can get a shorter MP gauge.
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For pro version can we have?:
Item/skill background images for each item in the list.
A custom list of conditional images and text to be show when conditions meets. I think this can be added to the plug-in parameters
Custom shapes for gauges tip? Like have rounded ends instead cubic
That 3 will helps to build very good interfaces.
I will see what I can do
🫶🏾
I thought of something else. Having the skill name show up on the top when casting it like in FF.
When the pro version is released, would you consider adding an enemy display window like in Final Fantasy SNES, or an MP cost window to the skill menu? Or separating the help window for Skill and Items?
I've been waiting for a plugin like this for a while. Excited for the pro version :)
Would you consider adding a way to display actor commands horizontally instead of vertically like by default? Or precise pixel height value like the width? And I've noticed the actor command window can't go off-screen, which could be helpful for rough positioning, but I want the bottom border of mine to go slightly off-screen.
so excited for the pro version!! will be purchasing on its release :)))
This is an excellent plugin so far. I have a few suggestions to take it to the next level.
* Enemy health bar and name on top of them (no enemy select window).
*Customization of Actor commands layout. See Breath of Fire, to be able to create the cross. And add the Flee and Equip command in combat, to be part of the cross. Skip the Party command entirely for a smoother player experience.
*Make it possible to remove some commands, for example, the attack command.
* Control over gauge colors (as well as enemy gauge if you make them)
* Possibility to remove command Icons
* Thank you very much for your plugins. Our team will buy any pro version of your plugins to make our game unique. You deserve credit for all your hard work.
Thank you for your suggestions!
Thank you for the quick response :)
Nice!! I will be texting this one in the morning, looking forward to the pro version
Looking forward to seeing the progress on this one!
One suggestion I do have in mind though that might also apply to the Menu UI plugin is to be able to customize the spacing on the minimum/maximum of HP/MP/TP gauges separately so I can get a shorter MP gauge.