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Would it be possible to make successful captures teach a corresponding summon skill with limited uses, then make it go away once all uses are expended?

I can add an option to make captured creatures instantly join your party, then you can combine it with my pet summon system.

Game mechanics that contain something with "limits" or "counters", however, are more difficult to implement. Not necessarily the programming part, but to bring it into a handy shape that does not overload or pollute the core plugin.

For some reason is impossible to set it out, can you make a demo or check if the plugin is working correctly?

I found an error that only occurred in MV. I uploaded a new version (1.0.1), please try again.

I use MZ, and i tried everything but doesnt work

What exactly is (not) happening?

When i try to capture a enemy even with 100% of chance in the item and no conditions not work the capture, can you add a little demo to the plugin?

Please remove and re-add the plugin to ensure the default plugin parameters are used.

When the game displays a 100% success rate but capturing still doesn't work, then you already did everything just right, and my plugin was probably blocked by another plugin. When the "capture status HUD" is not even shown at all, then the plugin didn't start successfully at game launch.

In both cases, disable all other plugins and try again.


A demo is not planned right now. A demo is great for larger plugins, but IMO it's a bit overrated for smaller plugins where a demo doesn't provide any additional information. It is also additional work for me that, when you want to make it right, goes beyond simply uploading MV&MZ zip files.

The "How to" section already demonstrates everything you need to know to use my plugin: https://aerosys.blog/capture